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- SPACE ACE
-
- Typed in by IPEC ELITE. Edited by PARASITE.
-
-
- The evil Commander Borf is attacking Earth! With the help of his
- dreaded weapon, the Infanto Ray, Borf will reduce all of humankind into
- infants and take over the planet.
- Only two people have the courage and strength to stop Borf and save the
- Earth, the beautiful Kimberly and the heroic Space Ace. But as they approach
- Borf's stronghold Ace is hit by the Infanto Ray, changing him into a
- weakling, and Kimberly is kidnapped by the evil madman!
- Only you can guide Space Ace, and his weak alter-ego Dexter, to rescue
- Kimberly and defeat Borf. But watch out, many dangers and deadly beasts
- await as you travel planet and back again! Survive Borf's monsters, rescue
- Kimberly and finally confront Borf himself in deadly hand to hand combat all
- before the Earth is enslaved forever!
-
- STARTING THE GAME
- After the game has loaded the demo mode will automatically begin. The
- demo runs through scenes from the first disk and then returns to the title
- screen and credits. To start playing the game simply press the fire button
- on the joystick or the zero (0) on the keypad at any time. You will know the
- game has started when the player score screen appears. This screen shows
- your score and the number of lives you have remaining. The first scene will
- then load automatically.
-
- PLAYING SPACE ACE
- You do not directly control all of Ace's actions, rather you control
- his reactions to the events that happen around him. As you watch the
- animation, you must decide in which direction Ace should move on the screen
- and when.
- To finish a scene successfully you must make a joystick move or press
- the fire button when Ace is in danger. Timing is very critical and often you
- may make the correct move but at the wrong time. Also, many scenes require
- more than one move. If you are having trouble, watch the animation carefully
- and move Ace in the safest direction or if no direction is safe press the
- fire button to use Ace's laser gun or laser staff.
- If you're sure you have the correct move try varying the time when you
- make the move, a little sooner or a little later. Don't be surprised if Ace
- doesn't move immediately after you have made a joystick move. You must wait
- for the animation to finish and if you made the correct move(s) you will
- continue on to the next scene.
- Don't be surprised when you see Dexter in one scene and Ace in another.
- Ace has been hit by the Infanto Ray once already and he transforms back and
- forth between some of the scenes. You have three lives and for every 10,000
- points you will receive on extra life. The game will end if you lose all of
- your lives or when you have completed all of the scenes on the four disks.
- From time to time it will be necessary to change the disk in the drive.
- After you have finished all the animations on a disk you will be asked to
- insert the next disk so that the game can continue. NEVER eject one of the
- game disks while you are playing, unless you are prompted, or you may damage
- the disk!
-
- CONTROLS
- There are two ways to control Ace: you may use either a joystick
- plugged into Joystick Port 2, the port beside the mouse port, or the numeric
- keypad on the keyboard. The directions you will need are UP (8), DOWN (2),
- LEFT (4) and RIGHT (6). To use Ace's laster gun or staff press the FIRE
- BUTTON on the joystick or the '0' on the keypad.
-
- ENDING THE GAME
- To stop playing the game simply reboot your Amiga, press the CTRL key
- and the two AMIGA keys (on some machines the COMMODORE Key and the AMIGA
- Key) at the same time. The screen will go blank and you may now eject the
- disk(s) from the drive(s).
-
- SAVING YOUR POSITION
- To save your position press the 'S' key during a scene and after you
- have successfully completed the scene you will be prompted for your save
- disk. Remove the game disk from the internal drive and insert the Save disk.
- Your position will be saved and you will be prompted again for the current
- game disk.
-
- NOTE: Any data on your Save disk will be ERASED. Be sure to use a blank disk
- or one you will use only to save your position onto. Also it is unnecessary
- to format the Save Disk.
-
- LOADING A SAVED GAME
- To load a saved game press the 'L' key during a scene and you will be
- prompted for your Sae disk. Remove the game disk from the internal drive and
- replace it with the Save disk. The last saved position will be loaded and
- you will be prompted for the appropriate game disk.
-
- NOTE: You can cancel either of the operations by pressing the 'ESC' key
- while the 'Insert SAVE Disk' prompt is on the screen.
-
- PAUSING THE GAME
- You can pause the game at any time by pressing the 'P' key on the
- keyboard. To continue to play, press the 'P' key again and the game will
- resume.
-
- TURNING THE AUDIO OFF/ON
- You can toggle the audio off and on by pressing the 'A' key on the
- keyboard.
-
- PLAYING SCENE ONE
- Borf will appear from his space station flying on an anti-gravity
- platform. He will fire his laser gun at the rocks around young Ace. Just
- before the third laser shot, move RIGHT and Dexter will jump behind the
- large rock on the right hand side of the screen. Borf will fire again
- hitting the top of the rock. Before Borf shoots at the rock again, move LEFT
- and Dexter will jump from behind the rock to the centre of the screen. Borf
- will follow and fire his gun again. Before Borf can shoot, move DOWN, Dexter
- will jump behind the rock again and you will have finished this scene.
-
- SPACE ACE HINTS
-
- SCENE 1 - Borf flies out of his ship on an anti-gravity platform.
- As he approaches Dexter, Borf begins to fire his laser
- gun. Dexter must dodge the laser shots, hiding behind
- the rocks at his sides.
-
- SCENE 2 - After getting away from Borf, Dexter runs towards his
- spaceship. But before he gets there he must cross the
- path of a floating robot who is stomping the ground
- beneath him. Dexter must dodge the stomping arms and
- make his way across the crumbling ground.
-
- SCENE 3 - More floating robots come flying at Dexter and he must
- dodge laser shots to get to his spaceship.
-
- SCENE 4 - Dexter has launched his ship and is flying towards Borf's
- Space Station. Dexter must slow the ship down without
- landing too hard on the station.
-
- SCENE 5 - Inside the station a huge, green muck monster lurches out
- of the mud to try and eat Ace. Ace must kill the monster
- before it kills him.
-
- SCENE 6 - Dexter is standing on a section of broken bridge and a
- large stomping arm appears to crush the bridge. Dexter
- must jump from the bridge to safety.
-
- SCENE 7 - Dexter must now jump onto a moving platform to get
- across the remaining piece of bridge.
-
- SCENE 8 - Dexter is running along a rock path when suddenly a large
- purple monster appears. Dexter must jump through the monster's
- open jaws and run to safety.
-
- SCENE 9 - Another purple monster appears along the path and again Dexter
- must dodge the monster's gaping mouth.
-
- SCENE 10 - After escaping the purple path creatures, Dexter is grabbed
- by the tentacle of the largest of the purple monsters! Dexter
- must kill the monster before it devours him.
-
- SCENE 11 - Dexter is dropped onto a rock bridge, in front of two caves.
- Beside the bridge two purple monsters appear bouncing up
- and down waiting for him to move. Dexter must get into a
- cave before two blue cat people get him from behind.
-
- SCENE 12 - Dexter is now in the centre of the station. He must make his
- way through the maze of corridors and buildings in order to
- find the evil Borf. But all around him are Borf's security
- dog creatures! As Dexter runs past an intersection, two of
- the dog creaturs appear from the sides to try to stop him.
- Dexter must dodge the creaturs as they jump towards him.
-
- SCENE 13 - Dogs appear from in front, behind and the side of Dexter
- intent on killing him. Dexter must continue running down
- one of the corridors.
-
- SCENE 14 - The dog creatures follow Dexter through a narrow corridor,
- between rows of energy conduits. Dexter must get out from
- between the conduits before they come to life or the dogs
- get him.
-
- SCENE 15 - Ace is standing between two of Borf's security robots. They
- raise their laser blasters and fire! Ace must dodge the laser
- shots and run down another corridor.
-
- SCENE 16 - Ace makes his way down a corridor and past several energy
- conduits. As he passes them, the conduits come to life! Ace
- must dodge the energy bolts before they fry him alive.
-
- SCENE 17 - Dexter continues through the corridors and must dodge another
- laser blast.
-
- SCENE 18 - Borf's stronghold is almost in sight but before Dexter can
- reach it he must stop and dodge another laser blast.
-
- SCENE 19 - Dexter makes his way down the last corridor and must climb
- up to Borf's control center.
-
- SCENE 20 - Ace is now in the control center and Borf attacks swinging his
- staff before knocking Ace off his feet with a hard side-kick.
- Ace must block the staff swing before getting kicked.
-
- SCENE 21 - Ace continues to grapple with Borf in hand to hand combat!
- Flaming staff in hand, Borf attacks. Ace must block Borf's
- staff before it knocks him unconscious.
-
- SCENE 22 - Again Borf swings his staff down towards Ace's head. Ace
- must block the staff before it knocks him out.
-
- SCENE 23 - Ace goes on the offensive! Borf blocks Ace's attack and
- counters with a round-house kick. Ace must duck under the
- kick before attacking again.
-
- SCENE 24 - On his back Ace is vulnerable and Borf isn't waiting for him
- to get up! Borf swings his staff down to finish Ace off and
- Ace must block the staff.
-
- SCENE 25 - Getting to his feet, Ace stands in front of Borf waiting for
- his next move. Borf swings his staff once and then again!
- Ace must jump over and duck under the staff.
-
- SCENE 26 - Borf swings again! Ace must dodge the blow before jumping
- onto Borf's back.
-
- SCENE 27 - Borf's little, blue goons come to help their master! Ace
- can't stop them all, so he must jump from Borf's back.
-
- SCENE 28 - Swinging down on the rope, Ace must jump onto the platform
- Kimberly is strapped to.
-
- SCENE 29 - Kimberly in hand, Ace lands in a pool of lava, on top of
- the platform. As Ace waits, the lava slowly creeps over
- the edges of the platform. Ace must jump from the platform
- to safety.
-
- SCENE 30 - Now that Kimberly is safe, Ace must get Borf before the
- Infanto Ray gets him. Running along a platform inside the
- station, Ace must dodge the ray without falling off the
- platform.
-
- SCENE 31 - Borf fires his Infanto Ray again. Dexter must dodge the ray
- without falling off the bridge he's running on.
-
- SCENE 32 - Ace turns down a bridge lined with mirrors as Borf fires
- again. The Infanto Ray destroys the bridge ahead of Ace.
-
- SCENE 33 - Borf aims the Infanto Ray and fires! There is no escape
- for Ace this time. The only option is to push a mirror
- into the path of the ray.
-